Got a chance to work on multiple champion reveal trailer for Marvel Contest of Champions while working at Sequence Group.
For " Ties that Bind", my role was to scale up the game textures for the trailer , setting up shaders for the characters in Unreal engine, and lighting certain shots.
For " Strike Fear", my role was to create the mountain and frozen lake background at the start of the trailer, cloth simulation, particle FX and shot lighting.
Textures and surfacing for Silk and Kindred, Lighting for shot
Textures and surfacing for Silk and centipede, Lighting for shot
Textures and surfacing for Silk and centipede, Lighting for shot, centipede slime FX
Textures and surfacing for kindred and centipede, Lighting for shot, spit FX
Textures and surfacing for Silk and Kindred, Lighting for shot, impact and dust FX
Textures and surfacing for Silk, Lighting for shot, web FX
Environment and lake model and textures, shot lighting, Ice shader
Environment and lake model and textures, shot lighting, Ice shader, ice shader FX, cloth simulation
Environment and lake model and textures, shot lighting, Ice shader, ice shader FX, cloth simulation